11/8/2022 0 Comments Games fish tycoon free downloadFish regularly need food and occasionally get sick, at which point the player needs to purchase some medicine and disburse it in the tank. But no kid is going to play this yawnfest long enough to actually find all 700+ species of fish. If the game had been a bit faster-paced, so that most or all species of fish could be bred in a few hours, it might have been a fun experience. It's obvious that the developers designed this game to be played in bite-sized chunks over a long period of time, but there isn't enough game here to warrant playing it for more than a day or two. According to the game, fish will mature and give birth in between play sessions. The player can speed things through the Options menu, but even at the top speed the game moves at a sea snail's pace. Adding to the wait is the fact that it also takes ages for fish to mature to breeding age before that, they're pretty useless. However, once this is done it takes ages for the "pregnant" fish to give birth, and there's really not much to do in this game other than breed, wait, sell and wait. Fish are bred by depositing two same-species fish in the temporary tank, waiting for the "kissing sound" and then releasing them. There's+a+contrast+between+the+3D+fish+and+the+2D+customers. So like an annoying TV remote, the player must cancel the previous price by either backspacing or hitting the number zero twice first. As the player hits numbers, they add to the current price instead of setting a new one. Setting the price is also pretty unintuitive. It would have been better to price all fish at once while in the main tank I don't see real pet shop owners taking a gold fish out and dropping it into a separate tank every time a customer asks how much it costs. First the player must capture it and put it in the temporary tank, then select the Menu and Species options to access a calculator. Like everything else in this game, pricing a fish is a confusing and lengthy process. Setting the price too low means easy sales but low income, and setting it too high means potentially great income but less frequent sales. This is where the game's shallow pool of strategy comes in. In order to move fish on the market, the player must set a price for each species. But this doesn't seem to relate too directly to sales, since a dozen customers can walk in and like a fish without any of them actually buying it. The top screen displays info on one customer at a time, indicating which fish they liked and which they didn't. The player has camera control in this mode, although nothing can be done with it other than scanning around the store and panning up to the ceiling lights for no particular reason. There's nothing to do here but watch terribly-animated customers stumble around with their terrible AI. It involves sitting in the pet store for long periods of time, waiting for customers to drop in and purchase the available fish. Actually selling fish is incredibly boring, presumably like working at a real pet store. Selling a fish requires catching it with the stylus, dragging it to the temporary tanks, clicking Menu, clicking Species, setting the price, exiting the menu, selecting the Sale Tank, releasing the fish, then accessing the Fish Store. The game's biggest problem is that for such a casual idea, the gameplay mechanics are overly-complicated. Most of the game revolves around feeding and watching the fish, transferring them between tanks, buying accessories and pricing them for customers. Every so often a magical fish is hatched, bringing the player 1/7th closer to completing the game's overarching objective. The player begins with a fish tank, some pocket change and a couple of young fish that must be grown and bred in order to earn money for more fish and accessories. Then begins the actual game, which seems to have nothing to do with any of that. The player must locate all seven fish in order to restore Isola to its former glory. Majesco's Fish Tycoon is a game that succeeds as a virtual aquarium but fails at pretty much everything else.Īs its intro explains, the game occurs on the mysterious island of Isola, where seven magic fish have gone missing, resulting in the land becoming desolate and empty. Oh Nintendogs, what have you done to gaming? It seems like every other title released on the DS lately involves passively observing some animal or creature, skimping on gameplay with the assumption that the animal's personality will make the experience worthwhile.
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